CRE8OR - game maker for anim8or

 


SOLIDS


You'll need Cre8or Version 0.11b in order to run this correctly. Version 0.11b features an addition of a new physics engine called Bullet. Unlike the previous physics, Bullet supports more shapes and has less bugs. When you go to your entities and Click on the "Edit Solid" button you can edit the solid properties:

On the Top-Right side "Physical Orientation", allows you to decided what role it plays.

"None" Means that it is not physical, it is merely visual
"Static" Means that it is physical, but it does not move
"Dynamic" Means that is is physical and does move.

Then there's a list of shapes to choose from.

"Default: Primitives" Means to use whatever the shape is made of in terms of primitives
"Tri-Mesh" Means the exact shape of the object, but it will only be static
"Convex Decomposition" Means it is the exact shape and can be dynamic
"Convex Hull" Means it will be the general shape of the object, just not exact.
Sphere, Capsule, Cylinder, Box are pretty straight forward.

NOTE: Generally it is a good idea to have main characters as capsules.

The Material Section allows you to chnage things.

"Mass" Is the weight of the object, standard is around 1.0
"Hardness" 0.0 to 1.0 Is the reacttion when it hits other objects, similar to bounciness
"Friction" 0.0 to 1.0 Is the way it slides across surfaces
"Force Multiplier" allows you to multiply all the forces excerted on the object
"Linear Damping" 0.0 to 1.0, This make the object slow down do you air friction
"Angular Damping" 0.0 to 1.0, This make the object slow down do you air friction



Tutorials Page




Copyrights (C) 2007 Keith Tabert
Thanks to R. Steven Glanville for Anim8or, Robin