MORE ON EXPERIMENTING
In this tutorial we'll build off from the last one: The Very Basics. Though this tutorial is called More "on" Experimenting it will be more about "More Experimenting" but I want to put a emphazis "on" experimenting. Keep in mind that the best way to learn this stuff is through experimentation. Hopefully "more on experimenting" will be conveyed through this experimenting.
Go to the anim8or file and add a new object in this new object add a sphere:

Now go to your scene and add a few of these speheres.
Go to your previous Cre8or Project which you hopefully saved. If you saved it, now open it, and click on: "Refresh An8 File"

Once refresh or recreated if necessary, go to the object folder. And click on the "object02"

Go to "Edit Physical" And select sphere.

Now run the project:

I don't know about you, but the physics might seem odd. I want them to be more livelywhen they fall. Go to "Game Options"

Go to the physics tab:

Change "SMG Scale" to "0.03"

Now run the project:

The objects should react a whole lot more lively. The SMG Scale controls scaling the entire scene down, which effects only the physics engine. The smaller it is the more the objects behave as if they were microscopic and visa versa for the macro.
Let's try "1.0" as a value.

Now run the project:

The objects should behave like they are supermassive. They will mesh together and friction will be a weaker force. Before I made the SMG Scale everything had to be pre-scaled. Or else your physics would be this sluggish.
Change it to "0.05" or a value around that.
Let's do something else. Go to the sphere object or "object02" and "Edit Physical" Change the density to something crazy like "100"

Click the play button and notice that it makes the object much heavier. Notice that there is no "mass" because I decided to go with "density" instead of mass. Anyways, I'll brefly go through the material properties:
Density - 0.01 - 10000 -Effectively the "Weight"
Friction - 0.0 - 1.0 - The force acting against the surface, value of "0.0" and "1.0" perform faster
Hardenss - 0.0 - 1.0 - The surfaces restitution or force pushing others away.
Bounciness
- 0.0 - 1.0 - The force that cause the object to jump out of another surface
Try different values and see what happens.
Now let's try something different. Go into anim8or and rename your objects. Once you rename them and save your an8 file, go to Cre8or and refresh the anim8or file:

You should ge this error:

This means the because you renamed you objects the original objects seem to no longer exist so they will be removed and the new objects will be imported. It is important to understand the renaming an object means that it is going to erase objects in Cre8or and the new named object is not going to know anything about the old one.
Now that I went through that it is time to work with the static mesh. Go to Anim8or and create a new object. Make the object look like it can do something cool.

Now go to your scene and do this, REMEMBER THERE IS NO SCALING IN SCENES.

Go to Cre8or and refresh the anim8or file:

Now go to your new object, go to "Edit Physical"
Select "Static Mesh"

Now run the project:

And see what happens.
Now that you're done experimenting you can go to the next tutorial and learn about events start making something similar to a game.
Next Tutorial: Events
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